Shear Name Tags
Shift+Right click a name tagged mob with shears to remove the name and get the nametag back
Right clicking a ladder with another one will place it, allowing you to drop ladders down without risking falling to your death.
Shift+right clicking any end of ladder will allow you to reach the another end, resulting in quick climb
Better Enchanting Table(lapis-in-table)
Lapis placed in enchanting table will stay there
The item thats being enchanted will also stay in slot and will be displayed above the table
We run an optional mod called Simple Voice chat that adds proximity voice chat into our Minecraft server.
You can use this mod if you'd like, there are options to also just disable microphone input so you can hear others but not speak.
The modpack will still run fine without these mods, there just won't be shaders or added performance mods!
On BareBonesMP, we've made some slight changes to how mob-spawning works on the server due to the high cost it requires when there's alot of users online. We try our best to provide a good balance between good spawn rates and performance, and are always tweaking the values when there is issues. Please refer to this wiki frequently if you're building intricate farms that require certain mob-spawning mechanics!
The following are all actions that can be performed on a shop's base block:
If the player is the owner or an assistant, this action will open the shop edit menu. Otherwise, the shop transaction menu will be opened. If this action is performed on an admin shop and the player has access, then this will open the transaction menu.
If the player is the owner or an assistant, this action will open the edit menu. Otherwise, it will open the transaction menu.
If the held item is the exact same as the shop's unit item and permitted access, the player will deposit the stack of the unit item currently being held into the shop's stock.
If the shop is empty, this will take the item in the player's hand and set it as the shop's unit item. Otherwise, if permitted access, the player will withdraw the initial unit count from the shop per interaction.
Once the player has a shop creation item, the next step is to simply place the item on the ground. This will then create a new shop that will request an item to complete the setup.
Each shop can be fully customized to its owner's style, needs, and wants. The most drastic customizable features include the base-block selection and description. Below please find all available customizable features found inside the shop's edit menu:
This option allows a suitable player to generally manage the shop's currency so that the shop has the ability to purchase items from the investor, similar to a vending machine's functionality. A suitable player must also withdraw currency from the balance every so often to keep the balance in check and prevent it from reaching the maximum value.
This option opens a secondary interface to allow a suitable player to adjust the visual base block of the shop, personalizing it and adding a bit of spice to its visual style!
This option works similarly to the balance management option; however, instead of a balance it is the full unit stock. This controls the number of items the shop has available to be purchased.
This option controls how many times players globally can purchase or sell from the shop. Setting either limit to -1 will disable the limitation feature.
This option handles the shop item alongside the trade item. The shop item is the item being sold by the shop in the form of units. A single unit is the EXACT same as the shop item, including stack size. The trade item is similar; however, this is considered as the currency the shop wants for the shop item-unit.
This option is self-explanatory allowing modification toward the buy/sell price per unit. It also allows the toggling of Dynamic Prices, these simply raise the prices based on transaction popularity in a period of time. Dynamic Prices can also be manually reset.
This option deletes the shop if the user has access to do so.
To use these, the first line of the sign MUST be [dynmap]. After that, any non-blank line will be included in the label of the marker, except for lines formatted as
set:<markerset-id> (which allows the marker to be added to a specific marker set) or
icon:<icon-id> (which allows the marker to be set to use a specific icon - if not specified, the icon sign is used). If the marker is successfully created, the sign's text will erase the [dynmap], set: and icon: lines. If the sign is later deleted, the corresponding map marker is deleted.
20+ Preset Poses